- 28/3/12: 2 hours pre-tut preparation for crit with power point slides
- 28/3/12: 2 hours Attending tut and presented our progress to the teachers
- 28/3/12: 1.5 hours After tut meeting where we organized tasks for each member to do
- 30/3/12: 1.5 hours setting up a GIT SVN called BitBucket
- 3/4/12: 4.5 hours Making the Shake Game Demo
Reflection:
We had out first crit in class. I think we did well because our comment from Laz was "well you guys are really on top of things" with Mike responding "yeah". That made Lall's day I'm pretty sure. I think we have done ok up until now, and I know Mike was really interested in the added mini game concept. Lall was eager to put on in for each mechanic, but I still have my doubts as to whether or not we will have time. We've agreed to add it into the plan, but in the event that time is slipping out we may have to cut it out of the initial build and put it into the exclude pile of features. In my mind, the key to having a good mini game is to come up with one that will be so addictive by itself that people will enter the app just to play it. In fact I recommend that all our mini games be designed with this in mind. As of now I don't think we have a mini game idea to this quality which is why I'm a skeptic as to whether or not this will be a added feature in the final project. That being said we are planning on chewing through this project during the Winter break, so I'm sure everyone will put some effort into coming up with a mini game that fills our criteria.
My tasks set for this week are:
- Set up SVN using my tropping.com hosting
- Create the coding basis (Shake) for the game "lunch money"
Making the shake demo was a little difficult because I couldn't see if it was working or not (mainly because unity still after a month has not release an update fixing the splash screen ios 5.1 issue that has so many people complaining, including me). Anyways, I got an ok working prototype, but I need to work on it more tomorrow.



















